

This value is put against the Critical Hit Rate% in a multiplicative rate. If the randomizer check fails, no extra damage If the randomizer check passes, extra damage will be carried Any actions that enable Critical Hits will make a randomizer check with The attempt to evade the action will fail and the action connects.

If the randomizer check passes, the physicalĪttack is evaded and will fail to connect. If the HIT value passes, the action is then passed to the EVA check This determines the physical evasion rate against any incoming physicalĪctions. If the HIT value fails to pass the randomizer check, the attack If the HIT value passes the randomizer check, the attack willĬonnect. This determines the physical hit success rate of the any physical action.Īll physical attacks make a check through the HIT rate to see if the attack This is a list that will explain their standard functions in an RPG Maker MV Instructions Extra Parameter Explanation For those who aren't familiar with what the Extra Parameters (xparams) do, Influence HIT rate or LUK influence CRItical hits.

While it is flexible, RPG Maker MV does notĮnable you to utilize custom formulas to make things such as ATK and AGI MRG, and TRG, in RPG Maker MV are only able to be ever modified by traits by Introduction The values for the Extra Parameters: HIT, EVA, CRI, CEV, MEV, MRF, CNT, HRG, This plugin is a part of the Yanfly Engine Plugins library. Got errors with your RPG Maker MV plugin? Click here. This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.
